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Selecting one of these will allow the player to join the game in which the player's friend(s) are in. When the host leaves, then another player is appointed party leader. If at least two players are in the game, then they can start any game (see above). Each one also starts party mode at the Alderney Casino (also marked with a safehouse icon) with a selected variety of vehicles on the area.
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The player(s) are free to do as they wish as with free mode. Quick Match allows the player to jump into a game via the game lobby, while Custom Match allows the player to customize the game type, as well as the private slots (the number of players that require a game invite to join).Īn invite-only variant of Free Mode. This will bring up a new menu which contains six options:īrings the player to two options: Quick Match, and Custom Match. To access multiplayer, the player has to bring up the cell phone and select "multiplayer". Multiplayer is available from the beginning of the game (after The Cousins Bellic), though Niko actually receives his real phone in the second mission ( It's Your Call). In addition, all three islands are accessible in multiplayer regardless of the player's progression in the story.
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Most glitches from single player can also be used in multiplayer, as seen here and many of the inaccessible areas from single player are unlocked in multiplayer. For example, the Heli Tours heliport spawns Annihilators instead of Heli Tour Mavericks, and in The Ballad of Gay Tony multiplayer an APC spawns in the East Holland LCPD Station car lot, as well as Police Mavericks on the station's helipad. Most novelty vehicles appears in special locations. Weapons and Health/ Body Armour are found in specific locations in the selected region of the city, which the player can still leave anyway. In Multiplayer, many changes are made to Liberty City. During the game session, the players can be viewed by pressing down on the D-pad of the controller. While on foot, pressing the L1 button will allow players to partially converse with others (only in Grand Theft Auto IV). Players can also partially communicate with others via the player model. The player's online ID display matches with that of their respective team. Some games require the player to be on a team.
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The player itself, like the protagonists, is represented with an arrow of the designed color. Like any ally/enemy in missions, they are labeled with a dot on the minimap, along with a name, where the player can identify another player throught the cursor and the screens in-game. Players are labeled with a certain color that represents their characters. GPS waypoints can still be placed on the radar and are visible to all players, along with the guided route (if enabled through the main options of the game). Weapons pickups now will have a larger amount of ammunition when picked up and are labeled differently ( Pistols from Shotguns), but aren't specifically defined (An assault rifle will be either the Assault Rifle (AK-47) or the Carbine (M4)). Health pickups now can be collected while in a vehicle, restoring player's health and vehicle's damage. Pickups are deployed across the map and are labeled with a specific icon. The player can always sprint and will never get tired, and can change weapons more quickly. Gameplay features differ slightly to that of standard single player. Despite this, un-patched installations of the game still have multiplayer enabled.
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The multiplayer, along with the online leaderboards, were removed from the PC "Complete Edition" updated version of the game on March 19, 2020, due to end of support of Microsoft's Games for Windows Live platform.
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The game requires a working internet connection or connected to a Local Area Network (exclusively for PC version) and supports up to 16 players (Xbox and PlayStation), and up to 32 (PC). Multiplayer in Grand Theft Auto IV is hosted on the PlayStation Network (PlayStation), Xbox Live (Xbox), and Games for Windows (PC). 2 Differences to Single Player Scenario.